Alice H. Aubert (Eawag – Swiss federal institute of aquatic science and technology)
December 9th, 2021,
12 AM to 12.40 PM (UK GMT-1)
1 PM; to 1.40 PM (CET, Berlin)
Abstract:
Gamification and serious games (GSG) are increasingly used in many fields, including education, marketing, or participatory environmental modelling for policy-making. In this BOR B2S2 talk, I will show that gamification and serious games have also pervaded the OR field. I will share theoretical background on the rationales for using game-based approaches. Then, I will present opportunities for investigating game-based approaches in the OR field. Finally, I will highlight why I think the BOR community should take up these challenges. In this talk, I will reflect on my research of the past six years.
Why should you join?
- “Gamification and serious games” mean nothing to you? à Join to learn more!
- On the contrary, you know what GSG are and you are skeptical? à Join to understand that it is an emerging research field!
- The presentation will be interactive. à Join to comment and ask questions!
- “Being playful is the engine of innovation and creativity” (Zimmerman E., 2014, The Gameful World)